animations Guide
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations, interpolation, particle systems, procedural noise, SDF rendering, performance tuning, and accessibility. Trigger on: Reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, withRepeat, withSequence, CSS transition, CSS animation, layout animation, FadeIn, SlideIn, ZoomIn, LinearTransition, keyframe, interpolate, scrollTo, useFrameCallback, react-native-skia, Skia Canvas, Atlas, usePathInterpolation, usePathValue, useClock, useTexture, SKSL, interpolateColors, Picture API, canvas animation, sprite animation, WebGPU, react-native-wgpu, TypeGPU, GPU shader, WGSL, particle system, Perlin noise, SDF, Three.js, react-three-fiber, animation performance, or any request to animate UI in React Native.
When to use animations
Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations, interpolation, particle systems, procedural noise, SDF rendering, performance tuning, and accessibility. Trigger on: Reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, withRepeat, withSequence, CSS transition, CSS animation, layout animation, FadeIn, SlideIn, ZoomIn, LinearTransition, keyframe, interpolate, scrollTo, useFrameCallback, react-native-skia, Skia Canvas, Atlas, usePathInterpolation, usePathValue, useClock, useTexture, SKSL, interpolateColors, Picture API, canvas animation, sprite animation, WebGPU, react-native-wgpu, TypeGPU, GPU shader, WGSL, particle system, Perlin noise, SDF, Three.js, react-three-fiber, animation performance, or any request to animate UI in React Native.
How to use animations
animations is a Claude skill in the SKILL.md format. Add it to your Claude environment from the source repository below, then it activates as a user-invocable skill when your task matches its description.