geohash-spatial-code-maps Guide
Geohash encoding/decoding in TypeScript or Rust — bit interleaving, the base32 alphabet, precision and cell geometry, neighbour/adjacency computation, proximity and bounding-box queries, and geohash-backed spatial indexing. Also covers the "codebase as a navigable 2D map" pattern — projecting a codebase into a coordinate plane, geohashing it so prefixes become business-domain regions, and navigating it like Google Maps (zoom, tiles, level-of-detail, clustering, deep links). Trigger when implementing, reviewing, or debugging geohash work — even when the user does not say "geohash" but the work involves spatial hashing, Morton/Z-order codes, proximity search on lat/lon, or mapping and visualising code structure spatially. Contains 42 impact-ordered rules with TypeScript and Rust examples.
When to use geohash-spatial-code-maps
Geohash encoding/decoding in TypeScript or Rust — bit interleaving, the base32 alphabet, precision and cell geometry, neighbour/adjacency computation, proximity and bounding-box queries, and geohash-backed spatial indexing. Also covers the "codebase as a navigable 2D map" pattern — projecting a codebase into a coordinate plane, geohashing it so prefixes become business-domain regions, and navigating it like Google Maps (zoom, tiles, level-of-detail, clustering, deep links). Trigger when implementing, reviewing, or debugging geohash work — even when the user does not say "geohash" but the work involves spatial hashing, Morton/Z-order codes, proximity search on lat/lon, or mapping and visualising code structure spatially. Contains 42 impact-ordered rules with TypeScript and Rust examples.
How to use geohash-spatial-code-maps
geohash-spatial-code-maps is a Claude skill in the SKILL.md format. Add it to your Claude environment from the source repository below, then it activates as a user-invocable skill when your task matches its description.