Claude
Creative & Design
Trust: 55/100 (Fair)three Guide
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
21,639 starsby heygen-com
When to use three
Three.js and WebGL adapter patterns for HyperFrames. Use when creating deterministic Three.js scenes, WebGL canvas layers, AnimationMixer timelines, camera motion, shader-driven visuals, or canvas renders that respond to HyperFrames hf-seek events.
How to use three
three is a Claude skill in the SKILL.md format. Add it to your Claude environment from the source repository below, then it activates as a user-invocable skill when your task matches its description.
Details
PlatformClaude
CategoryCreative & Design
Invocationuser-invocable
Modelany
Maintainerheygen-com
LicenseApache-2.0